This guide is written for macOS but should be easy to adapt for other operating systems.
Receiving UDP Data
You need to install Node.js:
brew install node
Then, Navigate to your project directory and initialize a new Node.js project:
npm init -y
You need the dgram
and ws
packages. Install them using npm:
npm install dgram ws
Create a UDP and WebSocket server. Save the following code in a file named udp_websocket_server.js
:
const dgram = require('dgram');
const WebSocket = require('ws');
// UDP Server Setup
const udpServer = dgram.createSocket('udp4');
const udpPort = 41234; // UDP port for receiving data
// WebSocket Server Setup
const wss = new WebSocket.Server({ port: 8080 }); // WebSocket port
// Handle incoming UDP messages
udpServer.on('message', (msg) => {
console.log(`Received UDP message: ${msg}`);
// Forward UDP message to all WebSocket clients
wss.clients.forEach(client => {
if (client.readyState === WebSocket.OPEN) {
client.send(msg.toString());
}
});
});
// Handle WebSocket connections
wss.on('connection', (ws) => {
console.log('WebSocket client connected');
ws.on('close', () => {
console.log('WebSocket client disconnected');
});
});
// Start UDP server
udpServer.bind(udpPort, () => {
console.log(`UDP server listening on port ${udpPort}`);
});
Create a file named sketch.js
:
let socket;
let receivedData = '';
function setup() {
createCanvas(windowWidth, windowHeight);
// Connect to WebSocket server
socket = new WebSocket('ws://localhost:8080');
// Handle incoming messages from WebSocket server
socket.onmessage = function(event) {
receivedData = event.data; // Store the received data
};
}
function draw() {
background(200);
// Use the received data in your sketch
fill(0);
textSize(32);
textAlign(CENTER, CENTER);
text(receivedData, width / 2, height / 2);
}
In your terminal, run the Node.js server:
node udp_websocket_server.js
Ensure that you set the correct IP address and port number. You should be able to see data in both the web browser and the terminal.
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